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Students can hold multiple of the same weapon. The amount of weapons a student holds can increase their chances of murder. This makes the Evil personality the one most likely to lose all sanity, while the Mysterious and Outgoing personalities are least likely to lose all sanity. If the student has the Evil or Quiet personality, their sanity further decreases by 1 (Quiet) or 2 (Evil). This value can be modified if the student has the Mysterious, Outgoing, Goofy, Evil, or Aggressive personality. Sanity can decrease via these methods:īy default, every new day has the student's sanity value decrease by the amount of weapons they are holding. If a student's sanity is at 0, their relationships will not be taken into account, the only exception being a relationship value of 26. This value affects the chance a student will murder someone. Students that have a relationship value of 26 will never hurt each other, even at 0 sanity. Each student can only have one relationship at a value of 26. A relationship value of 26 is possible, if both students have a relationship value of 25 and one of them professes their love to the other. Relationship values can range from -25 to 25. Student IDs tell the Student Logic feature who they are. Each student clone contains their ID, relationship values (starts at 0), sanity values (starts at 100), weapons, and current location. The experimental feature can be tested through a debug button. Student Logic is a new feature added into the simulator. Though the player can still check the event history. If the player doesn't want to play in classic mode, then the events will be rendered one at a time while a school background is displayed. In the past, all the events were rendered as a list, but the mode didn't have an official name until the update. The list is below.Ĭlassic Mode was added during one of the updates to the simulator. There are currently ten personalities to choose from. The player can save their casts for a later time. The quick setup supports a maximum of 48 students. All other details are randomized and preset. The only thing the player customizes is the cast size. This is the only setup mode where the player can customize the areas and weapons, as the other three modes use preset areas and weapons. The player can customize as much as they want. This is the fastest setup, having the player choose a preset cast from the three main Danganronpa games. There are four setup modes in the simulator. You can save your casts so you can use them again whenever you want. There are currently six possible endings (one with two alterations, making the total number technically seven). After that, Day 1 begins, and the randomness really starts. The students introduce themselves in the lobby (personalities determine the style of introduction), and Monokuma talks about the rules of the school and the killing game (except if you set the number of survivors to be the same as the number of students, in which Monokuma cancels the killing game, creating Ending 6). After you are done setting up, you get the first event stating the killing game has started. The fastest setup allows you to use a cast from one of the three main Danganronpa games. Or, if you find setting up takes too long, you can do a quick setup where the names, personalities, talents, and executions are randomized. They include number of students, name of students, personalities, talents, executions, number of survivors, weapons, and locations. You can customize a variety of things in this simulator.

#GMOD WIKI OFFLINE SIMULATOR#

This is a simulator where you can set up a Danganronpa killing game.







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