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Keeping the 90s cooldown means they don't need to use the VRHS to maintain that same benefit, and if they use them, the time goes down to even less before they're getting more benefit etc. With frackers and glyphing, that time is down to about 5 minutes, because they can deploy, build and start fracking in that time, but if you can get there fast enough, you can deny them gear by destroying the limited supply VRHS and VRMH. It was a true competition to react in time to deny your opponent an easy casual farm. Originally if you could be at a farm build in 30 minutes, you could stop them from getting a second lap in. I've got no problem with "More P8s" as long as destroying them has an effect.Īnother key element that would be removed is flash farm response times. Faster gear, easier gear, unlimited gear, takes away one of the supports of what gives the game long term legs. Gear denial, or even restriction is a strategy to make your own life easier because if the other team is putting more work into farming, they aren't destroying your stuff. Unlimited gear that takes away the 'boring farming' completely, might be fun, but it takes a large strategic part of the game away. Your argument's ultimate end point is "Unlimited gear". Managing the other team's capabilities through my own strategy.Īnd I know you're going to say "So farming is boring?" but that's not the point. Gameplay wise, building, destroying, competing. Both coming together to make big things, work together, friendly back and forth with the other team etc. Keeping the cooldown at 90s, is moving further in the wrong direction. 300 bursters was enough to take down one farm, then you still had plenty of resonators to get on and rebuild the whole thing yourself. No-one cares about link mitigation any more, and I'm sure there's plenty of people who don't even realize links increase defense, let alone what the diminishing returns scale for multiple links is.īut back then, you also didn't need to carry 800 bursters, because the VRS was only 40 mitigation with no stickiness. The addition of frackers, glyphing and massive over-defense removed so many of the things that made the early game great, and dramatically changed the dynamic of the game. 4 walking laps of a 20 portal farm with 10 minute laps, tap hacking while you talked to others was a great era for the game. Farming was not "boring and time consuming" because you did it with people, or listened to an audio book etc. The game played far more communally when people had an incentive to build multi portal permanent farms and tap-hack them as they walked in groups chatting. Make frackers more expensive, and take Glyphing back to the old "slight advantage over tap hacking", then reduce shields back to 10/20/40 and remove Aegis (or maybe make it 50 at best). That's absurd.Īs for Frackers and Glyphing? Yes. Loading and unloading capsules has nothing to do with game mechanics. The reset upon application, of a heat sink, is silly though.
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They're a specific and limited injunction that is visible to others, providing insight at the cost of exposure. A contest of wits has begun with “Boss” Tweed, a man with political power, wealth and a gang of criminals at his command.Heat Sinks and Multi-Hacks - No. The brothers have evidence that should send Tweed to prison for the rest of his life, but Tweed has heard they are coming and plans to stop them from ever returning to Brooklyn. Jake and Jerrod decide to sell their mine and travel home on the newly constructed Transcontinental Railroad. Tweed’s political corruption has allowed his gang’s crime to go unchecked since the police are also on his payroll. He is now in the State Legislature and members of his gang have key positions in Brooklyn.
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William Tweed, who Jake and Jerrod personally knew to be the leader of a gang of thieves and extortionists (the man who forced Jake to leave Brooklyn), has become very powerful. Quail sends news from home and it’s not always good. The brothers are as wealthy as Wall Street tycoons, and if they ever return to NY, they will be very influential gentlemen. Quail, a banker and family friend, who has been investing them wisely. Most of their mining profits were sent home to Mr. 20 years of hard work has made their mine very successful. After a long adventure, Jake and Jerrod found the richest vein of gold in California’s Mother Lode! Now it’s 1869. Jerrod Wilson left his home in Brooklyn, New York during the legendary Gold Rush of 1849 to find his brother Jake, who was forced to leave 11 years earlier.
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